Fascinated by virtual environments, seemingly boundless but familiar, I examine their immersive capacities and correspondence to 'real-life' situations.
My work captures virtual places and (inter)activity existing in video game worlds, delving into the blurred boundary between what is synthetic and what is insistently real.
My practice lies within the transitional stage where the virtual blends into the actual (and vice versa) moulding human perception on one's own self and surrounding world. I am interested in the ways we inhabit virtual and cyber spaces and how these impact on and shape human interaction, imagination and awareness of (moral and spatial) boundaries.
My recent body of work often refers to the concept of mortality within a virtual world context as a fleeting state of suspension, ambiguity and reconcilable failure.
I make use of stills shot directly off the screen, in an attempt to capture quick glimpses of shared/private incidents and stretch their potential into the realm of painting. I often embrace the element of chance when taking screen shots (technical glitches, incidents in motion) or discoloration during printing large bulks of photos and experiment with a variety of support surfaces.